Annie Sailo

Annie Sailo
Analyze – that’s the catch word for Annie. From analyzing personalities to every aspect of the intellectual property industry, her blogs offer a comprehensive view on the patent world.

NASA to take Nissan’s auto car to Mars

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Nissan’s zero-emission autonomous car is all set to be shipped to Mars. You read that right. By the end of 2015, Nasa plans to test an autonomous car by Nissan (prototypes of the Nissan Leaf?!) at its Ames Research Center. Researchers from Nasa and Nissan will test a fleet of zero-emission autonomous vehicles that can be used to transport materials, goods, […]

Relax, Your Car Can Think & Drive

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The grand South by Southwest Festival 2015 is set to get all the more glamorous this year with a special attendee! This attendee will drive 3,500 miles across the U.S. starting from San Francisco – unattended at that – to reach the venue. Hello everyone at the festival. Please put your hands together for the driverless Audi Q5! Come March […]

Tesla, Toyota Open Patents Fuel Battery War

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It’s a new phase of patent warring that we’ve been witnessing in the automobile world in the last few months. In June 2014, Tesla Motors broke open its patent wall and promised to not initiate any lawsuit against manufacturers using its patented electrical vehicle technology in good faith. Following the steps of this samaritan, in January this year Toyota opened […]

Decoding the Value of Intellectual Property

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August 2012 – Facebook acquires Instagram for $521 million. Amount paid for Intangible assets – $138 million. October 2013 – Microsoft acquires Skype Global S.a.r.l. for $8.6 billion. Amount paid for Intangible assets – $1.648 billion. August 2014 – Google acquires Motorola Mobility for $12.4 billion. Amount paid for Intangible assets – $7 billion. This is just a sneak peek […]

Patentees Drive to Make the Virtual Real

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Virtual Reality or Augmented Reality technology has begun revolutionizing industries. Yet, it is still in its nascent stage of growth with much left to discover. In the final of our five-part blog series on virtual reality technology, we showcase the patent landscape and the role of intellectual property in developing this tech domain. Virtual Reality in Gaming – U.S. Patent […]

A Digital Universe for Cyberia

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VR technology has in a very short span grown into a strong human-computer interface. It has treaded the paths of medicine, entertainment, education, military and e-commerce to step into the extremely complex and enticing industry of manufacturing. In the fourth of our five-part series on Virtual Reality technology, our bloggers take you through a liberating experience of augmented reality, haptic […]

The Future of Immersive Training

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From defending nations to fending away diseases and making learning interactive, virtual reality technology has been offering impressive training tools to the defense, healthcare and education industries. Working in simulated environments has been helping these professionals improvise and strategize better in a real-life situation. In the third of our five part series on augmented reality our bloggers take you on […]

Redefining Retail Experience Virtually

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Gone are the days when people jostled for seats in the front rows of sports stadiums. Gone are also those days when shoppers carried a bundle of clothes into trial rooms of garment stores to find the best fit. Today, virtual reality technology has brought the stadium to the sports fan, permanently deleting the signboard of ‘Sold Out’. In the […]

Virtually Real or Really Virtual?

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Gone are the days of simple joysticks and gaming consoles. Today, 3D multimedia is travelling the real way trying to offer an absolutely immersive experience. In the first of our five-part series on virtual reality, we take you through the world of entertainment and how virtual reality is giving users a complete haptic experience. Hobbies form a major part of […]

Graphene is Moving from Lab to Fab

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In September this year, the Cambridge Graphene Centre and Plastic Logic, a Cambridge-based company, successfully incorporated graphene in a transistor-based flexible device. The result was an active matrix electrophoretic display like the screen that e-readers use, except that it is flexible plastic instead of glass. Researchers of this flexi-screen combined graphene-imbued backplane electrophoretic imaging film so as to create an […]