Cicret Bracelet – Your arm is Your New Touch Screen

A smartphone could soon be a thing of the past with the Cicret Bracelet making headway in the technology world. Similar to Apple’s iRing, the Cicret Bracelet will encompass the functions of a smartphone, a fitness band, a projector and a touchpad into its sleek body.

How does a Cicret Bracelet work?

Figure 1 shows the Cicret Structure

Cicret includes two items – a Cicret application and a Cicret arm ornament. The device includes a column of eight closeness sensors. When a finger is placed at a particular point, the long-ranged closeness sensor captures the input and sends this data to a processor in the Cicret bracelet. For example, when you need to use a smartphone, a touch input on the device can trigger a projector to project the image of a smartphone screen onto your arm. The sensors within the bracelet detect the movement of your fingers on the projected image and process the input – be it dialing a number, sending a text message, checking social media updates and so on.

Figure 2 shows a user interacting with the Pico projector sensors of the Cicret Bracelet

In May 2015, Magic Leap filed an application titled “Using a map of the world for augmented or virtual reality systems”. The application teaches an expanded reality system that is wearable and that permits association between humans and a virtual object aided by a real object.

Figure 3 (US2015302655) illustrates users wearing augmented reality systems and interacting with the real world.

Magic Leap filed the patent application US2015302655 in May 2015. Figure 3 shows users with an augmented reality system which can be a bracelet like the Circet Bracelet, and the augmented reality system may render a virtual user interface in any of a large variety of forms.

Figure 4  A bar graph depicting top assignees of wearable devices in Augmented Reality

This wrist trinket will assume a critical part in everybody’s life in the coming years, considering its multipurpose model and ease of use. Major technology giants such as Intel, Microsoft Technology Licensing, Samsung Electronics and others have been researching this space for a while now. The bar graph above shows that Intel, and Microsoft are the leading players in space followed by Samsung and Google. It shows the bigger players are moving ahead to enhance the era of AR.

With wearables gaining some traction, smartphones and tablets are by no means the only mobile devices around nowadays. Cicret opens up a new era of interaction between man and electronic devices.

(Featured image is for representational purpose and has been sourced from

Shalu Rastogi
Shalu Rastogi

A doodler and a sketcher my passion and a patent engineer by profession, Shalu loves to fly around technology.

Aditya Sharma
Aditya Sharma

Aditya is an electronic and communication engineer by profession. When not deep diving complex technologies, he likes to immerse himself in books. His personal favorite currently is Artemis by Andy Weir.

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